Sophia Bae
Athlete turned product designer.
I work across design, motion, and code, translating spatial intuition into things people use.
About
I work across design, motion, and code — translating spatial intuition into things people use.
Soon graduating with an MPS in Communication Design at Parsons, after earning my BA in Visual & Media Studies at Duke in 2025. Previously a Junior Designer at FÊTE | Jung Lee NY, before that the 0→1 mobile UI for Mindscape AI.
Selected works
HYP3.dev 2026
Web application that visualizes the gap between hype vs. performance in the NCAA March Madness Men's Basketball Tournament.
Oryn 2026
An AR-HUD paired with a neural sensor that makes four mental states [clarity, consolidation, incentive, authenticity] visible in real time.
Mindscape 2025
A mental-wellness journaling app, with AI-assisted mood insights and prompts.
Sandbox & sketches
NYC Trees04.2026
A 3D interactive data visualization of New York City's street trees, across all five boroughs.
92904.2026
First time experimenting with P5.js with recordings of a lovely bar near Bryant Park.
Starbucks Custom Drink Cards Trailer04.2026
Product trailer for Starbucks if Custom Drink Preset Cards feature were to be released, using After Effects and Photoshop.
MAISON SOBA03.2026
A workshop where you compose your own olfactive signature, guided by matière, attuned to memory.
Video Game Interfaces02.2026
An interactive archive of game references pulled from an Are.na API and respectively dressed as a video-game inventory.
Back 'n Forth2025
A 2-minute capstone animation exploring the surface level extremities of bipolar disorder.
Lyrical Motion2020
Typographic motion study of the romanized lyrics to "Still With You" by Jung Kook.
Thoughts
Info
Timeline
Practice
A designer working at the edge of design and engineering. I've spent the last decade between the golf course and the studio, learning how to build and interact with things: DIY keychains, flower Legos, Minecraft worlds, personal zines.
I work across design, motion, and code, and I treat them as one practice rather than three. Figma for shape and system, After Effects for motion, and React with Claude Code for prototypes that actually run. Working in code changes how I design. I commit earlier, prototype rougher, and judge a direction by how it behaves, not just how it looks on the artboard. When something isn't working, I pivot at the system level instead of pushing pixels.
I played competitive golf for ten years, recruited at fourteen to play Division I for Duke. That training instilled a rigor and discipline nothing else would have given me: how to thrive under pressure, make decisions in the moment, commit to a strategy when conditions change. I design the same way. Start, revise, repeat. Perform when it counts.
Born and raised in New Jersey, with stops in Florida, North Carolina, and now New York.
Have a project, a question, or want to say hello?
Open to
- Designers & design engineers building AI-native products
- Founders taking 0→1 ideas into the world
- Anyone trying to build something genuinely cool
Experience